EDUCATIONAL RESEARCHERS HAVE long stressed the value of feedback for keeping learning on track. Savvy classroom teachers use a range of formative assessment strategies to check in on understanding and address misconceptions early. Not surprisingly, feedback is a cornerstone of brain-based learning. In Mind, Brain, and Education Science, Tokuhama- Espinosa points out, “Great teachers know that moments of evaluation can and should always become moments of teaching.” That means students need to know more than whether their answers were right or wrong. Understanding where and how they went wrong helps students adjust their thinking so they can improve. Positive feedback, meanwhile, builds learner confidence. Whether it’s corrective or affirming, feedback needs to be delivered in a way that’s encouraging rather than discouraging. And implementing an effective on-the-fly feedback process is what’s driving much of the excitement around using video games in classrooms. Neurologist turned middle school teacher Judy Willis, MD explains how the dopaminereward system works, why feedback matters, and what educators can learn from the achievable challenges of games in her post “A Neurologist Makes the Case for the Video Game Model as a Learning Tool”. Longtime advocate of brain-based learning Eric Jensen says a wide range of activities—particularly peer editing—can deliver the personal and relevant feedback students’ brains need to thrive. In a blog post, he suggests, “Use gallery walks, have students build a physical model, provide games with competition, implement using an author’s chair, small-group discussion, use audio or video feedback, peer editing, student presentations, hypothesis building and testing, have students use a checklist, engage them in brainstorming, compare and contrast work” Read Post here. A variety of Web 2.0 tools can be used to deliver timely, specific feedback that will help students make academic gains. Web2ThatWorks Wiki is a collaborative space developed by instructional coach Stephanie Sandifer (@ssandifer on Twitter) where educators share ideas about technologies that support effective instruction.